Year: 2019
Production Time: ~2 months
Created With: Unity, Photoshop, Blender
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For our adventure game "Goldvreneli" I created the main character Aventia. Her dress is inspired by traditional swiss clothing of milkmaids, which I then mixed with classic hunting gear. She wields a spear in her gilded hand, which she has due to a curse. 
The character has multiple animation states which I have animated in Blender and implemented into Unity.
Concept
Character Design
In-Game
Animation
Screenshots
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