Year: 2021 
Production Time: ~3 weeks
Created With: Unity, Blender
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The 3D part of this game is supposed to be hidden in the background throughout the second act. To achieve this I used projection mapping of the 2D orthographic view and textured it in Aseprite. This created the illusion that the 3D world is actually flat if looked at in the right angle.
Model
Blender
Texturing
In-Game
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