Year: 2018 
Production Time: ~3 months
Created With: Unity, Photoshop
Role: Character Artist

Collaborators: the game design class of 2018
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The game follows the protagonist trapped inside purgatory, which manifests itself in the form of a bar. The game is split up into different parts in which the player has to solve a series of puzzles in order to progress to the next one. Each time the protagonist goes outside, the inside of the bar shifts slightly either to reveal the future or the past. The protagonist finds himself in a never-ending loop of timelines unless he solves the puzzle to move on.
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