Production Time: 3 days
Created With: Unity, Photoshop, FMOD
Role: Lead Artist, Game Design
Collaborator: Lenz Kleiser and Manuel Wirth
The game takes place in medieval times, when the debate of a geocentric worldview clashed with the church's ideas of the universe. The player doesn’t actively choose a side in the beginning but can choose throughout the game whether to let through or block angels or paragliders. The player wins once the whole universe has taken one of the two beliefs.
"Planethesis" was created for a small Game Jam, which was held on itch.io by students from my school.
Get a detailed look at...